EXTENDED Deadline: MAR. 31, 2019

The IEEE Submission portal is now open. We are accepting papers, projects and proposals. Please refer to the submission guidelines below. The SUBMIT link will take you to the EDAS submission portal where applicants will complete and submit the application. Before submitting please review the specific requirements for each track.


Conference Research Themes

GEM (Games Entertainment and Media) encompasses all aspects of interactive digital media ranging from game design, theoretical advances in algorithmic and mathematical techniques, new enabling technologies, advanced consumer electronics systems, and novel sensing technologies such as motion capture. Our goal is also to consider the social, political, cultural, and philosophical impacts of applying these technologies. GEM is for scientists, engineers, artists, psychologists, sociologists, designers, makers, mathematicians, creatives, programmers and game researchers of all disciplines, united in their interest and enthusiasm for exploring digital games, interactive entertainment, immersive experiences, emerging media, and the significant uses and impacts these technologies have on our lives.

The main conference themes for this year are interactive or immersive experiences, serious and applied games for health and wellness, and sensing technologies for pedagogy and research. Additional themes include immersive visualization, experimental interfaces for VR/AR and immersive environments, spatial sound, medical and healthcare applications for GEM, projects and demonstrations in VR/AR, projects and demonstrations with motion capture, wearables and tactile interfaces, education and learning through GEM, machine learning and AI in GEM, serious and STEM games, design and user experience, industry applications for serious gaming, practical case studies and standards and open-source for GEM. Each of these themes engages a broad array of both technological and cultural considerations that ranges in scope from machine learning and computer vision to the social and political implications of an expanded definition of reality.

The conference will also feature a curated exhibition of works that reflect the conference themes. Artists interested in submitting to be part of the exhibition should follow the instructions listed in the exhibition track below.

GEM delegates are encouraged to submit original research works exploring these new, emerging possibilities to create exciting, engaging, authentic digital gaming and interactive-media experiences for end-users.


Please note that review papers are due on the submission deadlines but additional time will be allotted for full length paper submissions after the review process.

  • Immersive Visualizations

  • Experimental Interfaces for VR/AR and Immersive Environments

  • Spatial Sound

  • Serious and Applied Games for Health and Wellness

  • Medical and Healthcare applications for GEM

  • Standards and Open-Source GEM

  • Full Papers for Augmented and Virtual Reality

  • Sensing Technologies for Pedagogy and Research

  • New Performance Practices

  • Wearables and Tactile Interfaces

  • Education and Learning through GEM

  • Machine Learning and AI in GEM

  • Serious and STEM Games

  • Design, Development and User Experience in GEM

  • Industry Applications for Serious Gaming

  • Practical Case Studies

  • Dissertations and Early Stage Research

For the following tracks we are accepting project proposals with demos

  • Projects and Demonstrations in VR/AR

  • Projects and Demonstrations with Motion Capture

If submitting artwork to the curated exhibition, please use these submission guidelines.

Curated Exhibition - The GEM 2019 exhibition, curated by Nicholas O’Brien, invites artists to submit engaging, expressive, and experimental interactive media projects utilizing game technology, AR/VR/XR, interactive installation, performance and media works that reflect on contemporary technology. The title (and prompt) for this year’s exhibition is Is this thing on?

Submissions for this category should uploaded as a single PDF and should include the following items. Please save your PDF as LASTNAME_FIRSTNAME.pdf. All videos should be linked in the PDF. The PDF should be no larger than 8MB.

  1. Title

  2. One sentence to describe your project

  3. Project Description (400 words max)

  4. Technical Specifications for Project (200 words max)

  5. Please include at least one of the following in your proposal. Please include a numbered image list for your submissions that include title, date of completion, dimensions, and media format (PDF). All documents must formatted: LASTNAME_FIRSTNAME_imageNumber/documentType (e.g. Smith_Julie_1.jpg or Smith_Julie_CV.pdf)

    • 5 still images (jpg, png, gif)

    • 1 Video five minutes or less (mp4)

    • 52 images and 1 Video two minutes or less

  6. CV of artist or collaboration (3 pages max)

Immersive, Interactive, and Experiential Sessions:

GEM has a tradition of emphasizing new and emerging technologies and their role in improving and enhancing the user experience, interactivity and social aspects of gaming and interactive media.

This year we will have numerous interactive works and experiences that demonstrate  the broad range of possibilities available to those exploring emerging media. Special emphasis will be on experiences that are not replicating pre-existing technologies but rather exploring the expanding vocabulary and new possibilities inherent to nascent media.

Several industry-led sessions with a focus on new audio & display technologies and other novel approaches to providing enhanced and augmented interactive spaces will be announced shortly on the main conference website.